Unlike other instances, there are no real “big ticket” items here, such as the Glorious Leg Plates. Instead, Razorfen Downs offers many items that have a constant value and are not extremely rare. We focus on rare items like the Light Keel Armor.
Zone: Thousand Needles (Kalimdor)
Razorfen Downs is extremely simple in structure. You just have to follow the path and kill every NPC. Attention! The little spiders can also drop items. Furthermore, I recommend a rogue or a character who can open chests with the help of his profession (Jewelcrafting or Blacksmithing). Because these chests can contain, among other things, the pattern: Star Belt.
Note: These chests are usually located in the tents, so always take a look in there.
What items to find in this dungeon
Short explanation: Since the prices for Transmog fluctuate strongly depending on the server, I no longer give fixed values in gold. The more valuable items are simple marked with more stars. An item with 5 stars is worth more than an item with only one star in comparison. I hope this gives you a small impression on which items to be excited about when farming!
How to leave a dungeon/raid quick
At the end of an instance, the goal is to get back to the entrance as quickly as possible. Only a few instances have an exit at the end. You can use the following methods:
Druid – Dreamwalking
The Druid is the ideal choice for farming Transmog, as he can use the Dreamwalk to port himself to the Emerald Dreamway. Once there, press Dreamwalk again and you’ll automatically be in front of your last instance. If you have not played Legion, you will need to use Teleport: Moonglade.
Monk – Zen Pilgrimage
Monks can use the Zen Pilgrimage spell that will teleport you to your home temple. After using this spell again you will be relocated to your last location (which is the entrance of the last dungeon/raid you were in). The spell has a 60 second Cooldown.
Death Knight – Death Gate
As a Death Knight you can use Death Gate to teleport to Ebon Hold. After using this spell again you will be relocated to your last location (which is the entrance of the last dungeon/raid you were in). The spell has a 60 second Cooldown.
Use the Group Finder Tool to create and register a Random Group under Custom. Then click on your avatar image in the game and select Leave Group. After 60 seconds, you will be ported out of the instance and will be standing alive at the spirit healers location. You should time this function so that you are only a few seconds from the end of the instance before you are ported out.
In some instances, there is a chance to die from water, lava or from falling damage.